🐦 Flappy Bird Game Example
Complete Flappy Bird clone demonstrating high-performance real-time gaming with Live::View. Showcases Falcon's low-latency WebSocket capabilities for responsive game physics and smooth animation.
🎮 Play Flappy Bird
Click/tap anywhere or press SPACE to make the bird flap its wings. Avoid the pipes and try to get the highest score possible!
Press Space to Start
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🔧 Technical Implementation
- Real-time Game Loop: Smooth 60fps game physics via WebSocket updates
- Collision Detection: Server-side physics calculations for accuracy
- Score Tracking: Live score updates and high score persistence
- Graphics Rendering: Canvas-based game graphics with sprite animations
- Input Handling: Ultra-low latency keyboard and click input processing
🎥 Implementation Walkthrough
Watch the detailed implementation walkthrough video that explains the architecture and design decisions:
📋 Key Files
lib/flappy_tag.rb- FlappyTag - Live::View game engineapp/controllers/flappy_controller.rb- FlappyController - WebSocket game connectionapp/assets/stylesheets/flappy.css- flappy.css - Game styling and animationsapp/assets/images- assets/images/ - Game sprites (flappy-*.png)
🚀 Performance Benefits
Traditional web games struggle with consistent frame rates and input lag. Falcon's async architecture enables smooth 60fps gameplay with minimal latency, rivaling native desktop game performance.
🎮 Game Mechanics
- Physics Engine: Gravity, velocity, and collision calculations.
- Procedural Generation: Infinite scrolling pipe obstacles.
- Difficulty Scaling: Gap gets smaller over time.
- High Scores: Persistent leaderboard system.